• tuckerm@feddit.online
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    2 days ago

    Great resource, thanks! I played 0 A.D. for the first time recently, and was amazed by how polished it was.

    Side note for anyone hoping that there is a free version of Morrowind: you still need to have Morrowind to play OpenMW. OpenMW is an open source (and improved) clone of the game’s rendering engine, but you still need the game’s content (models, textures, maps, etc.) from the original game.

    • dormedas@lemmy.dormedas.com
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      2 days ago

      OpenMW is a full engine, not just a rendering engine. And as of the recent release, for those that may not know, it’s technically capable of launching levels and worlds in Bethesda games up to Fallout 4, though of course they’re just loading maps, not scripts or other non-MW logic. (Yet, we might see that in the future)

    • Peffse@lemmy.world
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      2 days ago

      I wonder if there is anybody out there insane enough to make a project like FreeDOOM.

      • tuckerm@feddit.online
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        1 day ago

        Come to think of it, there are so many graphical enhancement mods for Morrowind, I’d bet that every asset has already been recreated by someone already. There might already be something close to a libre reimplementation of Morrowind, except for rewriting the dialog and quest scripts. Which would be a lot. Ok, close-ish, maybe.

        • frongt@lemmy.zip
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          1 day ago

          Probably, but 1:1 reproductions of assets, especially to reproduce the whole game, would be a copyright violation.

        • toman@lemmy.zip
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          1 day ago

          I’d much rather see a standalone RPG built on OpenMW (without using Bethesda’s assets or world). I’ve recently played a bit of Project Cyrodiil – it it weren’t set in the TES universe, it could be a standalone game.