- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
With our first dev snapshot out of the way, the 4.6 development cycle is no longer constraining itself to the territory of bugfixes. Many long-awaited features and enhancements are seeing the light of day at long last, as this behemoth of a snapshot boasts over 300 improvements in all! This blog post will aim to highlight the heavy-hitters to the best of its ability, but the sheer number of changes may warrant users to check the interactive changelog for a more thorough dive. With new features comes the potential of new bugs, so early testing and reporting will be essential to catching regressions as quickly as possible.
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https://github.com/godotengine/godot/pull/107273 Changing game speed on the fly when developing is a great feature!