

It’s specifically quoting someone so that the guy can’t sue for defamation. The article isn’t calling him racist.
It’s specifically quoting someone so that the guy can’t sue for defamation. The article isn’t calling him racist.
Yes, but that’s immediately profitable, which is why so many companies do it.
So not lost, just misplaced?
*Mexicans. Apostrophe-S is for possessives.
Is there much innovation happening for the old games? If not, that might be a significant factor. That, and people also tend to speedrun games after playing them for real, and more people play modern games.
Bold of you to assume such spec or docs exist. Usually it’s all cowboyed and tightly coupled, with no planning for reuse.
And that’s one of the big reasons companies don’t even think about open-sourcing their code.
Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).
Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.
It doesn’t, that’s why companies rarely open-source their code. If you want to publish it you have to make sure you have all the rights to do so, you have to code in a way that’s readable for outside users, you have to make sure people can reproduce your build process, and ideally you provide support.
On the other hand, if you’re not developing the source for publication, you can leave undocumented dirty hacks, only have to make sure it builds on your machine, and include third-party proprietary code wherever you want. That’s faster and cheaper, so naturally companies will prefer it.
Which is doable, but is additional time and money.
“That stuff” is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.
Or a farm with fertilizer runoff. Or rural industrial site, like oilfield, mine, chemical plant…
To my knowledge, they have not.
Let’s be real, open sourcing it isn’t “hardly any work”. All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.
Agreed. If the data is suitable enough, there are plenty of tools to slurp a CSV into mariadb or whatever.
Yeah this has been standard since GDPR. Anyone not doing it is decades behind.
Destroyed, never to be seen again.
Well maybe virtualbox could be spun out first.
The best way?
Get rid of all the connected stuff entirely, delete all your online accounts, get rid of your cell phone and similar devices, start paying cash for everything. Close your bank accounts and keep your money under your mattress. Move into the woods, grow your own food, and don’t talk to anyone.
How much storage are you actually using? You could just split it between the r230s and set up zfs replication in proxmox.
I’d argue they’re different markets. The people who play every new Call of Duty and the people who play Spec Ops: The Line are not the same people.