

Rock And Stone!


Rock And Stone!


Finally! Been waiting for a stable release since their roadmap. Really glad I don’t have to treat it as a very experimental service that breaks once a while anymore.
Huge thanks to all the contributors who made this possible.


The story is linear, but the gameplay can be less linear if you choose to mess around.
The map is basically a large area with many “zones” interconnected. You’ll have a desired zone to go to(by story requirement or upgrade collection), and you are free to route your drive there however you like(avoiding bad weather, choose zones with gas stations…).
As for how a round end, think of extraction games. You’ve collected a lot of parts for your next run, now you get out of there via the game’s extraction mechanic (This part is most fun since the game turn the heat up), you will end up safe’n sound in the garage if you succeed. Failing a run is rare on normal difficulty, you will keep ~ 40% of your loot in a failed run.
Each run is quite lengthy, you can pause & save mid-run in game. So if you want something that can just kill time, this game will do just that.


Pacific Drive!
The game got patched quite a few times and now it can hit a stable 30 (most of the time)(there will be dip into 25fps when things start exploding or under heavy acid rain).
Despite having to turn all graphical settings to the lowest, the sound effect and environmental eerieness still did a great job creating the atmosphere.
Overall, a drive or two on the deck feels awsome. And when you got bored, just put it to sleep and drive a real car.


Witcher 3 :Blood & wine🍷 !
Ahhhhh. This Dlc is so long that I don’t even know where it ends. I really gotta stop doing every side quest I found(I grinded for house makeover & hearts of stone upgrades ) ,should focus on the main missions


Witcher 3 is such a long experience. Currently on the Blood and Wine DLC. Picking it up, clearing a side quest or two and then put the console back to sleep is such a good way to kill time.


Wow, talking about Rock and Stone!
What a high effort post. Enjoyed my read!


Gravity Circuit! This game captures the feel of Mega man Zero really well.
I recommend starting in hard mode since normal mode can easily be pushed through with upgrades.


Agreed, sometimes I even wish there is a “Deck Lite” model.


One of the laziest way that I use on all my game is to bind them to joystick presses(really can’t hold joysticks down while twisting it all over).
Two on the left goes to left joystick, two on the right goes to the right joystick.(Yes I bind two at a time since I find pressing them individually is hard when panicking.)


I really like how the deck is currently, it is certainly one of the most comfey (both software experience and physically).
But the urge to cram in ridiculous amount of performance is so hard to resist. (Already wanted to overclock mine to hell.)


Man my backlog got so big these days, not even a steam deck can finish it anytime soon.
I think I will slow down and enjoy games that I already own instead, like back in the simplier time. (Took me months to finish SMG2, but I loved every bit of it)


Hell yeah! Both DLC are so cheap on GOG during black Friday .


You’re in for a treat! They just released boss rush too!


Nice! Heat up the handheld war and give us innovative design and more choice.


This is giving me Wii vibes. That thin dock design really remind me of it.


Witcher 3, Just finished the main story. And boy, CDPR really nailed the story/ character writing in this game. Looking to grab “Hearts of stone” & “Blood and Wind” DLC next GOG sale.
What an amazing 50hr time sink!


Nine Sols!
Who would’ve guessed a hand drawn 2D side scroller runs amazingly at 90Hz. That sound of parrying attacks coming out of deck’s speaker is just so satisfying.
Pacific Drive, Whispers in the wood DLC.
Finally they added something that will actively chase you and act like a stalker type enemy(stop at nothing). You can crank up both your car and the enemy’s speed to make chasing super tense.
The atmosphere and sound design are even more spooky, fantastic stuff.
The story’s main character is a bit chatty, but I think sells the “mad cultist” impression pretty well.
Performance wise: Using lossless framegen 2x to pull the framerate up from 30 to 60. Pixel rendering in this game is cheap, so no amount of lowering resolution will boost much performance.