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maxint@programming.dev to Programming@programming.devEnglish · 4 个月前

Migrating away from Rust [gamedev]

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Migrating away from Rust [gamedev]

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maxint@programming.dev to Programming@programming.devEnglish · 4 个月前
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Migrating away from Rust.
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Follow Up: Highlights from the comments on “Migrating away from Rust.” When I started building Architect of Ruin in Dec...
  • FizzyOrange@programming.dev
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    4 个月前

    Games might be an area where it isn’t too bad since you can disable the GC while doing all your physics and graphics, and then just after you’ve dispatched a frame trigger a GC with a hard time limit.

    I don’t know if Unity works like that but it should.

    • Mihies@programming.dev
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      4 个月前

      I don’t think that’s even possible - to have that much control over GC engine that is.

      • FizzyOrange@programming.dev
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        4 个月前

        It definitely is.

        https://stackoverflow.com/a/32007523/265521

        • Mihies@programming.dev
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          4 个月前

          It’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.

          • FizzyOrange@programming.dev
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            4 个月前

            Interesting. From the sounds of it Unity added their own API for it though.

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