Is it laziness? A skill issue? Did they really just not know how to do it and say “that’s good enough”?

3D rotations require quite a bit of MATH, it wouldn’t surprise me if they couldn’t figure it out and decided it wasn’t worth the effort.

  • De_Narm@lemmy.world
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    17 hours ago

    There is nothing hard about 3D rotation, at least not for people successfully building a 3D open world game of that scope. Their characters can turn and you have a direction, there is no difference to walking in that sense.

    If anything, assuming this is about NPCs, they didn’t want to create animations for that and just turning them mid animation looked stupid.

    As for the PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some players.

    • sleepydragn1@lemmy.world
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      17 hours ago

      Adding on to what you’re saying: I think it’s pretty clear that Morrowind and Oblivion are more focused on a first-person perspective for the player character with third-person being a bit of a secondary concern. As such, it seems to me like the focus of the third person animations is on matching what the player would see in first person, especially since they can switch between the two with a single button press.

      For example, when the player holds the “A” key to move pure left while keeping their view straight, it certainly seems more natural from a first-person perspective that they’re strafing left rather than turning their torso left with their head and arms awkwardly straining at a 90° angle (try this at home, it feels weird).

      The alternative here would be for the character to actually turn their whole body left when you hold the “A” key in third-person, but then have their view (i.e. their head and arms) snap 90° to the right whenever you switch back to first-person, which seems odd and immersion breaking.

      That being said, obviously it does look quite jank from a third-person perspective for a player to be strafing all the time, even when they’re in non-combat scenarios. This isn’t helped by aging animations, either.

    • pulido@lemmings.worldOP
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      17 hours ago

      As for thr PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some palyers.

      I’m referring to 3rd person. You can’t see the character model in first person.

      NPCs don’t have a camera following them, so they can’t run in a different direction than what it’s facing.

      • De_Narm@lemmy.world
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        17 hours ago

        These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that’s maybe just laziness or more likely they didn’t have time for low priority stuff.