Major Changes

  • Lots of Walton Ware and bingo stuff
    • More possible starting locations
    • More bingo goals flagged for specific missions
      • Example: if you start in battery park you won’t get a bingo goal for killing a karkian
    • Help text for bingo events if you click on the bingo square
  • Improved autosave, with option in Rando settings menu for autosave during combat
  • Option for visible teleporters in Rando settings menu
  • Big metal crates 500 hp instead of 2000
  • New Game+ fixes
  • Randomize weapon mods
  • Shield aug guys now take 10% damage from main resistances rather than none
  • Revision goals randomization
  • Bug fixes for Revision Randomizer
  • Bug fixes for HX Randomizer co-op
  • Autofill passwords for other mods, great for Steam Deck players
  • Make ATMs slightly easier to use, especially for Steam Deck players
  • Reduced visor chances for enemies
  • Vision Enhancement augmentation can now see items through walls at level 1 instead of needing level 2.
  • Medkits, medbots, and regen aug now spread out their healing across body parts better.

Minor Changes

Click to expand Minor Changes
  • Installer improvements
  • Fix for rare infolink failing to queue, especially in Area 51
  • Increase the default pan/zoom speed on security computers
  • Fully prevent Tong and Everett ending skips for real
  • More rat spawners (for bingo and Walton Ware purporses), now there’s at least 1 in each mission
  • Gary Savage runs to the communicator and immediately talks to you after Bob is done talking
  • Scale damage from ElectricityEmitter’s so that they don’t do ridiculous damage with increased combat difficulty
  • Clear out inaccessible cabinets buried underneath Vandenberg
  • More ways to set yourself on fire (yay?): standing on a burning barrel, or going into a lit fireplace. This can help with bingo.
  • Add a keypad to disable the jammer in the graveyard, along with a datacube with the code for that keypad. Helps with Stick With the Prod modes.
  • Add a nanokey for Tim’s Closet in Vandenberg.
  • Add several placeholder locations to the mission 3 airfield barracks so that the datacube with the hangar code can appear in slightly more interesting spots.
  • Trying to pick up a weapon that you don’t have space for will still yoink the ammo right out of it.
  • Carcasses toss items that the player can’t pick up.
  • Allow picking up partial item stacks (for making it easier to grab stuff from MJ12 Jail)
  • Make it easier to drop items from the inventory screen. They will now always drop right at your location.
  • Speedrun mode now always sets devices hackable to 100%
  • Removed Le Merchant from Zero Rando and Rando Lite modes
  • Fix Extreme/Impossible difficulty exploit in the New Game screen of upgrading skills and then clicking Restore Defaults. Normally skill costs are proportional as you go to the higher levels, but Extreme/Impossible enable unpredictable skill costs. In order to prevent scouting ahead on the skill costs to keep them unpredictable, we’ve disabled the downgrade button on the New Game screen.
  • Speedrun mode now gets in game timer notifications after every loading screen.

https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.2

https://mods4ever.com/