Deceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agochoasquokk.auimagemessage-square137fedilinkarrow-up11.19Karrow-down113
arrow-up11.18Karrow-down1imagechoasquokk.auDeceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agomessage-square137fedilink
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up8·14 hours agoThe giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
minus-squareValmond@lemmy.worldlinkfedilinkarrow-up1·42 minutes agoThe player will jump on it, what happens then?
minus-squarefilcuk@lemmy.ziplinkfedilinkarrow-up3·2 hours agoDesign lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
The giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
The player will jump on it, what happens then?
Design lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.