I wanted to become a game developer for some time, and even tried following some tutorials for making video games, but i quit it due to not understanding the coding part, i did not really understand what i was doing.
Now i know a lot more about programming, but mostly just in java, however, i dont think it will be very difficult to learn new language, as now i understand many concepts of programming in general.
I want to learn to make games on godot, which i chose because it is quite popular and has a lot of documentation, tutorials, guides and community, which should be very helpful, especially for newbies.
As for a newbie in game development, what advice would you recommend me follow, to easily get in the gamedev? Maybe its some guides, some example or test projects, or something else, which i dont know about yet, everything will be helpful.
Personally, I am an experienced beginner, I in no way have expertise in specifics but I’d like to think I have some learning experiences that can be shared.
TL; DR
Make stuff, if stuck change approach, continue learning.
What to make when starting - make teeny tiny simple games
Doing one full game from tutorial is great way to learn how to solve regular problems in game projects.
The simpler the better. Make tiny games. Some random examples
For example from official documentation “Dodge the creeps” https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html
Of course there are many more tutorials like that
Pitfalls while learning
At least in my experience, there are some areas that are easy to pick up and start implementing in the game but can get you stuck on details when you’re just beginning. For any of points below, I would recommend to attempt, but also recognize when you’re stuck and better to move on, and return to this topic later in your learning journey:
Useful stuff to learn about early
There are some topics I would recommend learning about early as it can help you to solve basic problems. Give at least cursory glance about these topics, so you know what’s available. None of these are required, but in certain situations can be a game-changer: Signals, groups, Collision layers and masks, Globals/Autoload, Shaders, Tweens
Learning resources
F1
then search for Node or method you want to read up onAssets
Personally I like to use pre-made assets while I am prototyping and checking out the idea. For me, it helps greatly if you can see your game concept coming together. Much better than using default Godot icon everywhere or plain shapes.
There are many places to get assets
Extra
When your very first game is ready, you can use itch.io to publish it either publicly or only for certain people. Makes easy to provide game for testing and share with friends