• Kogasa@programming.dev
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        1 year ago

        I savescummed a lot through my first playthrough. This time I didn’t. Failed the first 2 rolls but hit the nat 20 on this one. That was cool.

      • Viking_Hippie@lemmy.world
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        1 year ago

        And the one in Act 1 where you fail what you’re trying to regardless of the check, making it pointless.

    • Wermhatswormhat@lemmy.world
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      1 year ago

      Is it really an optional rule? I play dnd and we’ve always treated it like that. Maybe our group just subscribes to the rule. But that’s really handy on those 25+ locked doors!

  • Wermhatswormhat@lemmy.world
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    1 year ago

    You can always use Knock if you’re failing one too many times! Burns a spell slot but sometimes it’s worth it for that sweet sweet loot! Edit* then sometimes it’s not and you feel terrible for burning that slot haha.

  • ono@lemmy.ca
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    1 year ago

    I like how this simple mechanic keeps various challenges relevant at all levels.

    It also feels amazing when you face an incredibly important check that’s beyond the reach of your bonuses, and the d20 favours you.