That was an awesome tool in Thief. Makes sense in DnD also since you could use it to give characters a “wet” status effect and then hit them with lightning, put out a fire that might otherwise blow up a barrel, or to do critical damage to fire-based creatures.
But I guess the ability to throw water bottles sorta made them seem irrelevant?
I remember the time I landed a critical sneak attack on my Gale with my Asterion by hitting him with a healing potion. Like oh you’re at 5Hp? How does 48 damage followed by 33 healing strike you?
Water bottles are pretty similar in behavior but I thought throwing general objects, not weapons, was strength based and bows use dexterity. I could also say, from a position of realism, an arrow would be much less noisy than breaking glass. Of course the idea of a “water arrow” is a stretch in and of itself. 😂
I agree that it makes sense for RPGs in general. Wouldn’t want to tack it on to 5e, though, since it’s more simulationist of a mechanic than that system in particular allows for, broadly speaking. It would be perfect in something like 3.5e or either edition of Pathfinder, though.
That was an awesome tool in Thief. Makes sense in DnD also since you could use it to give characters a “wet” status effect and then hit them with lightning, put out a fire that might otherwise blow up a barrel, or to do critical damage to fire-based creatures.
They were definitely a thing in Divinity.
But I guess the ability to throw water bottles sorta made them seem irrelevant?
I remember the time I landed a critical sneak attack on my Gale with my Asterion by hitting him with a healing potion. Like oh you’re at 5Hp? How does 48 damage followed by 33 healing strike you?
Water bottles are pretty similar in behavior but I thought throwing general objects, not weapons, was strength based and bows use dexterity. I could also say, from a position of realism, an arrow would be much less noisy than breaking glass. Of course the idea of a “water arrow” is a stretch in and of itself. 😂
I agree that it makes sense for RPGs in general. Wouldn’t want to tack it on to 5e, though, since it’s more simulationist of a mechanic than that system in particular allows for, broadly speaking. It would be perfect in something like 3.5e or either edition of Pathfinder, though.