Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.
You can’t plagiarize mechanics because you cannot copyright mechanics… And you don’t want to live in a world where you can. Imagine if the first company to make a first person shooter game copyrighted it… Or if Nintendo owned the rights to all 2d side scrolling games… Gaming would have never grown to what it is today.
Hell, even board games would have been crippled by this kind of copyright.