I had a game idea that requires the use of various C++ libraries and is 2D, did some quick comparisons after some searching, and Godot seemed like a perfect fit. I just compile the libraries in with Godot, write a bunch of the internal logic directly into the engine and script it using GDScript, and it’s been great for my needs so far. The licensing is the cherry on top, but definitely had an influence in my decision making as well.
I had a game idea that requires the use of various C++ libraries and is 2D, did some quick comparisons after some searching, and Godot seemed like a perfect fit. I just compile the libraries in with Godot, write a bunch of the internal logic directly into the engine and script it using GDScript, and it’s been great for my needs so far. The licensing is the cherry on top, but definitely had an influence in my decision making as well.