I don’t envy the space that fighting games are in. They need to make games that run extremely well on hardware to remain competitive but also need great graphics capability while still having a varied move set with plenty of effects.
And RAM is not scaling the same as storage or graphics so that’s why this is happening.
There is no excuse to ANY game, even the biggest open world, to have such a huge size. And we all know why it happens, because of uncompressed music and textures that people don’t want to waste time compressing nowadays.
And having a game take 100gb of size instead improving loading times and jumping from fight to fight on instant is stupidity. Gosh, graphics isn’t all
LODs take up a lot of space. If it were just a matter of compression, everyone would be compressing their assets. In this case though, Tekken is going to have a lot of story mode cutscenes that wouldn’t have a prayer of running in real time on modern hardware, much like MK.
I don’t envy the space that fighting games are in. They need to make games that run extremely well on hardware to remain competitive but also need great graphics capability while still having a varied move set with plenty of effects.
And RAM is not scaling the same as storage or graphics so that’s why this is happening.
There is no excuse to ANY game, even the biggest open world, to have such a huge size. And we all know why it happens, because of uncompressed music and textures that people don’t want to waste time compressing nowadays.
And having a game take 100gb of size instead improving loading times and jumping from fight to fight on instant is stupidity. Gosh, graphics isn’t all
LODs take up a lot of space. If it were just a matter of compression, everyone would be compressing their assets. In this case though, Tekken is going to have a lot of story mode cutscenes that wouldn’t have a prayer of running in real time on modern hardware, much like MK.