If you mean the vkCreateGraphicsPipelines assertion, then yes, that’s still causing crashes at startup, and can still be worked around by deleting Data/PsoCache.pak .
The vulkan build is also crashing (in a different way) for some people after playing for a short time. The only workaround I know for that is switching to bg3_dx11.exe + DXVK.
Ah, I didn’t know about this workaround - will give it a try and see if it helps me (removing the PsoCache.pak). The game runs OK on DX11, but it’s more stuttery than it used to be on my old GFX card (5700XT). Which I can’t seem to figure out, other than perhaps poorer driver optimisations, with the 7800XT being a newer card.
If you mean the vkCreateGraphicsPipelines assertion, then yes, that’s still causing crashes at startup, and can still be worked around by deleting Data/PsoCache.pak .
The vulkan build is also crashing (in a different way) for some people after playing for a short time. The only workaround I know for that is switching to bg3_dx11.exe + DXVK.
Ah, I didn’t know about this workaround - will give it a try and see if it helps me (removing the PsoCache.pak). The game runs OK on DX11, but it’s more stuttery than it used to be on my old GFX card (5700XT). Which I can’t seem to figure out, other than perhaps poorer driver optimisations, with the 7800XT being a newer card.