Do the multiplayer nodes essentially just function like if I was using RPCs to sync the properties, or do they have anything more nuanced like some sort of lag compensation?
Do the multiplayer nodes essentially just function like if I was using RPCs to sync the properties, or do they have anything more nuanced like some sort of lag compensation?
This question has an answer here: https://forum.godotengine.org/t/how-do-godot-4s-multiplayer-nodes-work-under-the-hood