If i run X.org i dont need to modify my kernel or its configs, it just works well (well, well for X.org) out of box. With wayland its the other story. I need to enable nvidia-dkms module and much other stuff to should be configured. There is a whole page about enabling hyprland on nvidia.
https://wiki.hyprland.org/Nvidia/
I ran into troubles trying to set up wayland preperly with nvidia, it has many issues and visual artifacts. I know that the problem somewhere in my kernel set up, but i feels like there would be no problem if hyprland/wayland would not require that granual configuration.
I keep thinking about wayland as a fullscreen videogame that just draws windows (in wayland it called somewhat else though, dont remember the term). And this is kinda weird for me that a video game needs special kernel modules.
Probabely if in wayland they could not require this extra set ups on nvidia, they would do that. They should have some reasons for not doing that i just want to know why?
Thank you :3
0_o but you do need to configure a bunch of stuff in the kernel for X.org to work
I’m guessing that you’ve been using kernels from packages provided by your distribution and its maintainers simply haven’t decided yet that Wayland is used wide enough to put things it needs into default kernel. But that’s just a matter of time.
On distribution I use, for example, I did not have to compile my own kernel when I decided to check Wayland out. But that’s only because kernel package maintainers of my distribution have decided to enable it earlier