This is pretty cool. I recently implemented an AI searching behavior by choosing a random location to search within a circle centered on the player’s past seen location, with radius of playerSpeed * timeSinceLastSeen. This seems a bit smarter, if more predictable
This is pretty cool. I recently implemented an AI searching behavior by choosing a random location to search within a circle centered on the player’s past seen location, with radius of playerSpeed * timeSinceLastSeen. This seems a bit smarter, if more predictable