BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!
Looking to get my Battlefield fix in and I’ve heard good things. Anyone playing and can give their thoughts?
Don’t get it. Devs are super anti consumer. Don’t allow modding, don’t allow family share on steam. Don’t even allow you to stream it to another device with big picture. They are in the proccess of switching to a terrible anti cheat system.
I think disallowing family share is typically done to prevent a hacker from just hopping onto a family-share account to evade a ban on the main account. At least with family share disabled, the hacker now needs to purchase the game again.
Would definitely love to see mods, although adding support for them isn’t always simple (esp. when your game is receiving frequent updates in a beta phase).
It’s an online game, mods aren’t the easiest or even preferable thing to implement in that format. Family share also can have issues with online content. The streaming one is fair. None of those are inherently anti-consumer.
So why is everyone comparing it to “old battlefield games”. A lot of modern games, like SQUAD, only exist because the old battlefield games allowed modding.
This is pretty anecdotal but I’m pretty sure they’re relying on Anti-Cheat only temporarily, just cause of the huge influx of users in such a short time period. Feel free to correct me tho
Could be developed by 1 person or 300, doesn’t give them the excuse to take the low road with the EULA. 2K are literally looking at their EULA for BattleBit and going “holy shit, we can do this?”
They do not have the manpower to achieve your personal wishlist
Also 2k have more lawyers that Battle bit devs do. They’re not looking to therm to learn about the laa
Don’t get it. Devs are super anti consumer. Don’t allow modding, don’t allow family share on steam. Don’t even allow you to stream it to another device with big picture. They are in the proccess of switching to a terrible anti cheat system.
I think disallowing family share is typically done to prevent a hacker from just hopping onto a family-share account to evade a ban on the main account. At least with family share disabled, the hacker now needs to purchase the game again.
Would definitely love to see mods, although adding support for them isn’t always simple (esp. when your game is receiving frequent updates in a beta phase).
It’s an online game, mods aren’t the easiest or even preferable thing to implement in that format. Family share also can have issues with online content. The streaming one is fair. None of those are inherently anti-consumer.
So why is everyone comparing it to “old battlefield games”. A lot of modern games, like SQUAD, only exist because the old battlefield games allowed modding.
This is pretty anecdotal but I’m pretty sure they’re relying on Anti-Cheat only temporarily, just cause of the huge influx of users in such a short time period. Feel free to correct me tho
It’s developed by 3 people.
Could be developed by 1 person or 300, doesn’t give them the excuse to take the low road with the EULA. 2K are literally looking at their EULA for BattleBit and going “holy shit, we can do this?”
They do not have the manpower to achieve your personal wishlist Also 2k have more lawyers that Battle bit devs do. They’re not looking to therm to learn about the laa