I’ve been using Linux for about a decade now. Windows for even longer before that. We still have some Windows laptops in our house. Even a decade ago when I first started trying Linux out, it was far more plug and play than Windows and still is.
The overwhelming majority of the time drivers are provided by the Linux kernel - install your distro and everything just works.
Windows I always have to go to various websites, download files for various devices and then install them.
Even when I need something specific on Linux, one store (in my case Arch repositories, including AUR), I can use one interface and download and install anything in one step - I skip the looking for the manufacturers website, going to the website, finding the software download, downloading it and then going through the installation process on Windows.
Linux has some things that are more difficult, but overall is infinitely easier to use.
Depends. Game controllers are finicky on windows. A lot of distros automatically map controllers to xinput. Ive also had better luck in linux with printers and Bluetooth dongles
Is not it true with Windows? Plug and play? And while I did not study this, I strongly suspect that it is more true for Windows than for Linux.
I don’t use Windows much, but recently I booted it up and found my graphics tablet didn’t work. I needed to install a driver from Wacom, then reboot. It got very confused about whether my tablet or my monitor was the primary monitor, and moving between screens was somehow worse than Linux. On Linux, the tablet driver worked out of the box, but I had to adjust display scaling for both my monitors to co-exist peacefully. I also had to switch from GNOME to KDE and switch to Wayland on my NVIDIA card to get Krita to work properly (interface was split across both monitors and couldn’t resize it). GNOME’s multi-monitor handling was bad, regardless of whether I used Wayland or X11. Multi-monitor handling on KDE was better than Windows…in the end.
Is not it true with Windows? Plug and play? And while I did not study this, I strongly suspect that it is more true for Windows than for Linux.
I’ve been using Linux for about a decade now. Windows for even longer before that. We still have some Windows laptops in our house. Even a decade ago when I first started trying Linux out, it was far more plug and play than Windows and still is.
The overwhelming majority of the time drivers are provided by the Linux kernel - install your distro and everything just works.
Windows I always have to go to various websites, download files for various devices and then install them.
Even when I need something specific on Linux, one store (in my case Arch repositories, including AUR), I can use one interface and download and install anything in one step - I skip the looking for the manufacturers website, going to the website, finding the software download, downloading it and then going through the installation process on Windows.
Linux has some things that are more difficult, but overall is infinitely easier to use.
Depends. Game controllers are finicky on windows. A lot of distros automatically map controllers to xinput. Ive also had better luck in linux with printers and Bluetooth dongles
I don’t use Windows much, but recently I booted it up and found my graphics tablet didn’t work. I needed to install a driver from Wacom, then reboot. It got very confused about whether my tablet or my monitor was the primary monitor, and moving between screens was somehow worse than Linux. On Linux, the tablet driver worked out of the box, but I had to adjust display scaling for both my monitors to co-exist peacefully. I also had to switch from GNOME to KDE and switch to Wayland on my NVIDIA card to get Krita to work properly (interface was split across both monitors and couldn’t resize it). GNOME’s multi-monitor handling was bad, regardless of whether I used Wayland or X11. Multi-monitor handling on KDE was better than Windows…in the end.
I’m not really sure which of these is worse.