There is always a market for smaller more focussed experiences. They are cheaper to make, so easy to make profit on. But, they want to turn every game into open world, microtransaction laden shit fest. A good example is Diablo 4, which literally removed genre standard features to make the game more tedious. Throwing hundreds of millions on a single massive game shouldn’t be a standard.
I love open world games, but I wouldn’t mind playing smaller games like older CoD campaigns too.
I’m not fluent in Diablo parlance, but essentially it makes it harder to work toward the gear you want because they don’t give you as much storage for the items you can’t fit on your person?
There is always a market for smaller more focussed experiences. They are cheaper to make, so easy to make profit on. But, they want to turn every game into open world, microtransaction laden shit fest. A good example is Diablo 4, which literally removed genre standard features to make the game more tedious. Throwing hundreds of millions on a single massive game shouldn’t be a standard.
I love open world games, but I wouldn’t mind playing smaller games like older CoD campaigns too.
Which are those? I’ve heard that they nerfed fun builds to make the grind as long as they intended, but not whatever you’re talking about.
https://us.forums.blizzard.com/en/d4/t/inventory-space-fix-it/83940
This one. D4 shitty inventory system which was a big step backwards.
I’m not fluent in Diablo parlance, but essentially it makes it harder to work toward the gear you want because they don’t give you as much storage for the items you can’t fit on your person?
Also curious.