If you’re a player or casual observer, the video game industry seems to have it all. Yet growth is now illusory, layoffs abundant, and game/studio shutdowns common. Why? And how might things change?
I think the obvious games that had this reaction for me were the Witcher 3 and AssOdyssey, but neither of those are photorealistic, they both just make smart use of lighting and environment design. They’re both gorgeous, stylized worlds.
I think the obvious games that had this reaction for me were the Witcher 3 and AssOdyssey, but neither of those are photorealistic, they both just make smart use of lighting and environment design. They’re both gorgeous, stylized worlds.
@t3rmit3 @uninvitedguest
AssOdyssey sounds like a very different kind of game.
What recalled this feeling for me was Crysis - which at the time was obviously gunning for visual fidelity and nothing else.