It’s a serious issue how many games now are deliberately designed with compulsion conditioning tactics to get people playing and spending not out of legitimate interest but out of a manufactured “need”.
I heard stories of people who had to drop their favorite franchises, like sports ones, because they started to resort to that, and they knew they’d be too susceptible to keep playing without giving in.
It’s a serious issue how many games now are deliberately designed with compulsion conditioning tactics to get people playing and spending not out of legitimate interest but out of a manufactured “need”.
I heard stories of people who had to drop their favorite franchises, like sports ones, because they started to resort to that, and they knew they’d be too susceptible to keep playing without giving in.