It’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.
It was a service, but my point is less how much was paid, but that much of it is dead and gone. A completely free game that shuts down its servers and becomes unplayable is still a loss to our culture.
It’s not exactly killing a game, it was never released outside of Japan - and even there it wasn’t widely purchased.
The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.
It’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.
Were they full priced games as well?
It was a service, but my point is less how much was paid, but that much of it is dead and gone. A completely free game that shuts down its servers and becomes unplayable is still a loss to our culture.
Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now…
As do most live service publishing companies. That is the whole problem. They aren’t bothered by simply looking bad for not preserving them.
It is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.
Yes but this was also around 30 years ago when data storage was smaller and more expensive.
The biggest SNES games were only a couple of megabytes. Super Mario World is only 512 kilobytes is size. It was certainly possible to archive the complete collection which is 1.7GB uncompressed. In 1992 IBM introduced archival storage tapes that 2.4GB of data.