Being relatively new to Godot, I don’t have particularly good sense of what’s new or old but some of my favorite features of the engine are:
No. 1 above all else is how lightweight it is.
The fact that it’s totally open source and will never cost me a dime.
I really didn’t like GDScript in the beginning but after working with it for a while, I’ve come around to see how fast and easy it is to get things going.
I love that if you set a custom splash for your game, the editor gets the same splash. Makes it feel a lot more personal to your project.
Some of these are going to sound pretty inconsequential but I don’t think so. All of them remove startup friction and get you wanting to work on your game more.
Being relatively new to Godot, I don’t have particularly good sense of what’s new or old but some of my favorite features of the engine are:
No. 1 above all else is how lightweight it is.
The fact that it’s totally open source and will never cost me a dime.
I really didn’t like GDScript in the beginning but after working with it for a while, I’ve come around to see how fast and easy it is to get things going.
I love that if you set a custom splash for your game, the editor gets the same splash. Makes it feel a lot more personal to your project.
Some of these are going to sound pretty inconsequential but I don’t think so. All of them remove startup friction and get you wanting to work on your game more.