Hello everyone! The idea of a game jam got thrown out in one of the threads in the godot community and I wanted to throw out the question here to gauge how many people would be interested in having one run!
If so, some things that would need to be determined are when to run it and for how long should it running for. In addition there was the idea of having it be about making tutorial projects to show off what game engines can do and how to do things in them (referring to Godot but can be generalized to all of them). Or we can instead just run a standard game jam and possibly have that as an optional diversifier if people want
For those who don’t know what a game jam is its an event where you make a game in a small period of time (2 days, 3 days, 2 weeks, etc. depending on the jam)
Feel free to comment below to give some input on how the jam should be run if you’re interested or upvote to show interest in the idea! If enough people are ill set up a jam page
I really like the idea of being able to show off various engines and frameworks. I feel like that’d actually feed in well to the fact it’s being planned on this platform, as different communities can chip in to show off their engines of choice.
Also, I’d suggest.making this a somewhat longer jam (one or two weeks), to give people ample time to share their progress and such before final submissions.
Yeah that makes sense, it can possibly be 9 days which is one week plus a weekend and in things like the jam description I can encourage people to head to the platforms to share their progress
This sounds fun! On a side note, I was thinking about using the ActivityPub API as an interface for some kind of networked game, e.g. an MMO game or maybe a game that has a Farmville-like amount of multi-user interaction.
This is seriously awesome! I absolutely love the idea of making something with other creatives in this space.