Odd comparison, and internally inconsistent. They criticize KOTOR for having only one decision that affects the overall story, but fail to consider that SWG had zero decisions that affect the overall story.
It is true that as a multiplayer game there are theoretically more opportunities for roleplay in SWG, and if they’d focused on that it would make more sense and be more consistent.
Galaxies, on the other hand, is a more open-ended gaming world that lets you hunt Rancors, take bounty- hunter missions, craft hundreds of items. build factories, landscape cities, and par- ticipate in a player-run economy. Even if tending flora farms and building sofas aren’t emblematic Star Wars activities, they’re representative of the tremendous freedom you’re given to roleplay a virtual lifestyle of your own choosing.
That’s the part that added roleplaying. reality is something like dwarf fortress adventure mode, or any colony sim is far more of a roleplaying game than most ‘roleplaying’ games, especially at the time.
Odd comparison, and internally inconsistent. They criticize KOTOR for having only one decision that affects the overall story, but fail to consider that SWG had zero decisions that affect the overall story.
It is true that as a multiplayer game there are theoretically more opportunities for roleplay in SWG, and if they’d focused on that it would make more sense and be more consistent.
Not the story but the world
That’s the part that added roleplaying. reality is something like dwarf fortress adventure mode, or any colony sim is far more of a roleplaying game than most ‘roleplaying’ games, especially at the time.
this has some description of player runs towns: https://www.mmorpg.com/guides/city-building-guide-2000116198