What specifically didn’t you like about 3? I haven’t played any of them, but we’ve had a drought of crime stories in games lately, so I’m looking forward to seeing another one come out (that isn’t Yakuza).
The first two had a slow burn story where the semi open world progresses through time so it was a character in itself. Cars felt like cars of the era esp 1 there’s like one mission you get to rip around town. 3 squandered an interesting time and setting for saints row like open world full of nonsense
On the one hand, it kinda devolved into a generic open-world time-waster, where I and II were mostly story-based action-adventure games. Car handling, as someone else said also made the game what it is for a large part, driving a Model T felt like it was from that era. The low acceleration especially made car chases high impact, which I haven’t seen done in any other games. The story was actually about the Mafia, as in Italian-American organized crime, and I felt it got diluted by the change of atmosphere in III.
I don’t think III is a bad game, it’s just not a Mafia game. They could have sold it under a different name, and made a proper Mafia III.
Personally I feel like the game doesn’t respect my time as a gamer. There are too many time-constrained mini games and mechanics. Having to wait for the things to overlap so you can break open an electrical box? Why can’t I just rip it open immediately? He takes too long to get in and out of vehicles. All the collectibles were weirdly spaced so they were a little far to get to on foot, but way too short to just drive around collecting them (read again about how he takes too long to get in and out of cars). Too many oodjob missions as well imo.
You have to conquer areas of the city to proceed with the story. You go to some place like a factory, kill everyone, leave, a boss of the factory becomes alerted, comes to the factory, you go back and kill everyone again to get to the boss, kill or hire the boss. And that’s like 80% of the game. I think there were 20-30 repetitive missions like that with 0 substance. But Mafia I and Mafia II are fully focused on the story.
I hope it will be more like I and II and not III.
What specifically didn’t you like about 3? I haven’t played any of them, but we’ve had a drought of crime stories in games lately, so I’m looking forward to seeing another one come out (that isn’t Yakuza).
The first two had a slow burn story where the semi open world progresses through time so it was a character in itself. Cars felt like cars of the era esp 1 there’s like one mission you get to rip around town. 3 squandered an interesting time and setting for saints row like open world full of nonsense
Flashbacks of playing the race car mission as a very clumsy kid
On the one hand, it kinda devolved into a generic open-world time-waster, where I and II were mostly story-based action-adventure games. Car handling, as someone else said also made the game what it is for a large part, driving a Model T felt like it was from that era. The low acceleration especially made car chases high impact, which I haven’t seen done in any other games. The story was actually about the Mafia, as in Italian-American organized crime, and I felt it got diluted by the change of atmosphere in III.
I don’t think III is a bad game, it’s just not a Mafia game. They could have sold it under a different name, and made a proper Mafia III.
Personally I feel like the game doesn’t respect my time as a gamer. There are too many time-constrained mini games and mechanics. Having to wait for the things to overlap so you can break open an electrical box? Why can’t I just rip it open immediately? He takes too long to get in and out of vehicles. All the collectibles were weirdly spaced so they were a little far to get to on foot, but way too short to just drive around collecting them (read again about how he takes too long to get in and out of cars). Too many oodjob missions as well imo.
To be honest, that’s like all open world games. Especially collectibles, or a lot of the “Ubisoft formula”.
Sure, but it felt like a worse version
You have to conquer areas of the city to proceed with the story. You go to some place like a factory, kill everyone, leave, a boss of the factory becomes alerted, comes to the factory, you go back and kill everyone again to get to the boss, kill or hire the boss. And that’s like 80% of the game. I think there were 20-30 repetitive missions like that with 0 substance. But Mafia I and Mafia II are fully focused on the story.