Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
Well honestly, I remember they did mentioned that it require a rewrite on various parts for transition from Cryengine to Lumberyard though it been years.
Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
But even that was like 5+ years ago, ancient history by software dev standards. It’s hardly an excuse for the state it’s in today.
Well honestly, I remember they did mentioned that it require a rewrite on various parts for transition from Cryengine to Lumberyard though it been years.