It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what’s holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren’t they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

  • Kichae@lemmy.ca
    link
    fedilink
    English
    arrow-up
    5
    ·
    8 months ago

    They don’t fulfill the fantasy of being a rent-seeking social parasite.

      • Kichae@lemmy.ca
        link
        fedilink
        English
        arrow-up
        5
        ·
        8 months ago

        No? I said the opposite of that.

        The question I was answering was “why aren’t there more employee owned companies?” And the answer is it’s a lot harder to get seed money for those, because the rent seeking parasites don’t want them to exist.