My take is this is because they were made with dithering in mind. Modern pixel art games like Iconoclasts, Eastward, Owlboy, Hyper Light Drifter, Moonlighter look pretty without dithering.
Yeah, there were pretty much two types of pixel art in games. Those made for TV-based games up to PS1 which are expected to be seen through CRT blur so they rely more on complex gradients and precise use of contrast. And those made for LCD portables, which were always expected to be sharp and clear and tend to lean more into a blocky style. Modern indie games are largely an evolution of the latter.
My take is this is because they were made with dithering in mind. Modern pixel art games like Iconoclasts, Eastward, Owlboy, Hyper Light Drifter, Moonlighter look pretty without dithering.
Yeah, there were pretty much two types of pixel art in games. Those made for TV-based games up to PS1 which are expected to be seen through CRT blur so they rely more on complex gradients and precise use of contrast. And those made for LCD portables, which were always expected to be sharp and clear and tend to lean more into a blocky style. Modern indie games are largely an evolution of the latter.