- NTSync coming in Kernel 6.11 for better Wine/Proton game performance and porting.
- Wine-Wayland last 4/5 parts left to be merged before end of 2024
- Wayland HDR/Game color protocol will be finished before end of 2024
- Nvidia 555/560 will be out for a perfect no stutter Nvidia performance
- KDE/Gnome reaching stability and usability with NO FKN ADS
- VR being usable
- More Wine development and more Games being ported
- Better LibreOffice/Word compatibility
- Windows 10 coming to EOL
- Improved Linux simplicity and support
- Web-native apps (Including Msft Office and Adobe)
- .Net cross platform (in VSCode or Jetbrains Rider)
What else am I missing?
Any source regarding “VR being usable” on linux? The current development seems pretty stale and it doesn’t seem like that’s gonna change anytime soon, especially if you own any Oculus headsets that predates the quest. I do hope the rumors of valve making the deckard are true, but those are just rumors and should be taken with a grain of salt.
I mean… it just works? Since the Index is out it’s just been working basically. Not sure what else would be needed. Sure being able to use Quest headsets would be nice but unless Meta decides to open up, I don’t think it would happen. IMHO that’s a vendor problem, not the OS lacking support, sadly.
It’s definitely a vendor problem rather than an os problem. But it’s still a problem that the biggest manufacturer in the VR space has no support for Linux, hence i find it a bit farfetched to say VR is usable on Linux when the most popular hardware is not being supported by it’s vendor.
Though there are community efforts like Monado that looks pretty promising!
I should clarify, the Quest does work on Linux for streaming if you use ALVR, one just has to tinker a bit. Apologies forgot about that solution.
I mean if the vendor specifically decides NOT to support Linux AND there are viable alternative that do, e.g Valve Index, that run IMHO some of the best content, i.e Half-life:Alyx, then IMHO popularity is indeed important but it does show it’s not an OS problem.
FWIW I did build and run Monado, even presented at FOSSXR on WebXR, so I’m relatively confident I understand the status of XR support. Here the problem is not a lack of capability of the OS is my point, it’s “only” a business decision from one single vendor that yes is popular on low-end hardware.
Wait, if Steam VR works on Linux for Index are Quest HMDs not usable through Steam Link? Or does that still need the Oculus software installed? I’m not actually sure.
AFAIK it’s Windows only https://www.meta.com/en-gb/help/quest/articles/headsets-and-accessories/oculus-link/requirements-quest-link/ so some things work, e.g adb so you can install APKs or use scrcpy but you can’t rendering on desktop via e.g SteamVR and use the Quest officially.
Quest Link yes, I was referring to the alternative Steam Link app that is available on Quest. That’s maintained by Valve (and honestly works better than the wireless version of Quest Link, IMO). I was wondering if that works as an alternative, but I wouldn’t be surprised if there are still dependencies for controller inputs and head tracking that need Oculus software installed to work on the server side.
Ah yes forgot about that despite actually using it! AFAIK it can support SteamVR because my goal while tinkering with it was testing SteamVR on the Apple Vision Pro via ALVR (Air Light VR). So yes it can be done, I even made ALVR work on the SteamDeck more than a year ago, just to tinker.
Anyway back to Steam Link does work on Linux, sadly streaming VR does not work on Linux, at least today when I tried and despite having SteamVR installed. Maybe some tinkering is required.
I use VR with my Index almost every week on Linux. Filled to the brim with minor issues but definitely useable.
Still looking forward to a Deckard announcement, the Index is starting to show its age.
SteamVR 2.0 dropped a bit ago, though it didn’t do much for Linux users…
But it does point to something still happening with VR over at Valve.