Microsoft’s open-source DirectX Shader Compiler that is open-source and derived from the LLVM/Clang compiler infrastructure is out with a significant new release as it begins preparing for “HLSL 202x” as a big leap for the High-Level Shader Language.
With today’s DirectX Compiler v1.8.2405 release, just the first component of HLSL 202x is being rolled out.
It is intended to serve as a bridge to help transition to the expected behavior of the modernized compiler.
In previous versions, un-suffixed literal types targeted the highest possible precision.
We are eager for feedback about this build positive or negative, related to compile times or correctness."
Downloads – both the source code and Windows / Linux binaries – and more information on today’s DirectX Compiler v1.8.2405 release can be found via GitHub.
The original article contains 325 words, the summary contains 128 words. Saved 61%. I’m a bot and I’m open source!
This is the best summary I could come up with:
Microsoft’s open-source DirectX Shader Compiler that is open-source and derived from the LLVM/Clang compiler infrastructure is out with a significant new release as it begins preparing for “HLSL 202x” as a big leap for the High-Level Shader Language.
With today’s DirectX Compiler v1.8.2405 release, just the first component of HLSL 202x is being rolled out.
It is intended to serve as a bridge to help transition to the expected behavior of the modernized compiler.
In previous versions, un-suffixed literal types targeted the highest possible precision.
We are eager for feedback about this build positive or negative, related to compile times or correctness."
Downloads – both the source code and Windows / Linux binaries – and more information on today’s DirectX Compiler v1.8.2405 release can be found via GitHub.
The original article contains 325 words, the summary contains 128 words. Saved 61%. I’m a bot and I’m open source!