• melonpunk@lemmy.worldOP
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    1 year ago

    Something I often find with mech (“It’s mech-aaah”) games is the scale of them. They often feel human or tiny. I think this is down to how nimble they can move. They feel much lighter than you’d expect for a 100+ ton metal machine. There’s the obvious of pulling the camera in closer to give them more presence on screen, but I don’t think that’s the necessary solution.