Michael Douse, Head of Publishing at Larian Studios, says the team is continuing to work on that version of Baldur’s Gate 3 and more information will be released by the end of 2023.
Msoft really shot themselves in the foot with the ‘feature parity’ demand for x/s. It’s caused devs a huge headache and kept infinite campaign split screen off of the series x.
As a dev, I agree with this comment. Feature parity really hinders the iteration and patching speed.
But is that dev headache worse than if you didn’t have feature parity with X/S models, where games would have different features depending on which console you owned?
I think if you are going to have X/S type models, feature parity is something you just have to require, even if it causes headaches. The result for the customer would be much worse otherwise.
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It’s disappointing that MS would be so stubborn about parity that they would pass an entire launch window for such a huge game. I haven’t seen this much hype for a western RPG since Mass Effect 3 over a decade ago.
I feel like Xbox is always two steps forward, one step back.