From the article:
On the whole, Bloober’s Silent Hill 2 sometimes seems more… visually led than it should. There’s an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.
Later in the article:
This is a news article, not an art project. Really poor decision for the writer
This is RPS’s style, you don’t have to like it but it definitely fits in.