Last year for reference

And the year before that

    • Grass@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      arrow-down
      7
      ·
      3 months ago

      I guess people don’t like change they make themselves but will put up with the most bullshit changes made without their input

      • PostingPenguin@programming.dev
        link
        fedilink
        arrow-up
        20
        ·
        3 months ago

        Also the cost of switching is not insignificant. Learning new tools, APIs and workflows takes a lot of time and effort. The way Godot works is quite different to unity or unreal. It took me some time to get comfortable enough to not instantly ragequit when trying to make a godot project.

        • glockenspiel@programming.dev
          link
          fedilink
          arrow-up
          2
          ·
          2 months ago

          True, however game jams are often used to learn/reinforce learning for new tech, right? I question how much of it is the sunk cost of having to learn a new… well… everything.

          I’d be very interested to see a breakdown by game characteristics. Genre, but particularly 2d vs 3d. I think Godot is well known for 2d, less so for 3d.

      • ℍ𝕂-𝟞𝟝@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        12
        ·
        3 months ago

        More like existing materials like tutorials and assets are still more available for Unity, and Godot is still gaining steam.

    • juliebean@lemm.ee
      link
      fedilink
      arrow-up
      11
      arrow-down
      2
      ·
      2 months ago

      basically, they tried pulling some shit about royalties that drove a lot of developers away. here is a link to a summary on wikipedia about the fiasco.

  • Sanctus@lemmy.world
    link
    fedilink
    English
    arrow-up
    35
    arrow-down
    2
    ·
    3 months ago

    Godot comin’ for the gamedevussy. It deserves it too. I love it so much more than I did Unity.

  • Pumpkin Escobar@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    ·
    3 months ago

    I’m a Unity noob and even more of a noob in Godot, but the c# development experience is so much better in Godot it’s ridiculous.

    I remember what was it like 6 years ago when Unity announced moving towards .net core. I can appreciate thats a large effort, but they’ve made ridiculously little progress that I can see

    • Chaos@lemmy.ml
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      2 months ago

      Most game devs already know what the logos stand for as most game devs went past the phase of choosing the game engine before jumping to whatwever engine is famous or known to most, also you can always ask if you didn’t know one of the logos the community will help there’s always at least one willing to answer most your questions

  • maneframe@lemmy.sdf.org
    link
    fedilink
    arrow-up
    14
    ·
    3 months ago

    This was my first game jam ever and I’m happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.

  • 0ops@lemm.ee
    link
    fedilink
    arrow-up
    10
    ·
    2 months ago

    That’s so fucking cool. I haven’t had a chance to mess with godot yet, but it sure sounds like it’s become the blender of game dev

    • Captain Aggravated@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      I’ve played with it some, did some tutorials and then made a clone of Breakout/Arkanoid. I also started to make a platformer and basically got it to a point where a lot of the mechanics worked and kinda moved on before I made any levels. Anyway it’s a really cool package. At some point I want to attempt to build a woodworking design tool akin to Sketchup in it.

  • mindbleach@sh.itjust.works
    link
    fedilink
    arrow-up
    3
    ·
    2 months ago

    Godot nailed it with “the engine you’ve been waiting for.” I did some college projects in OGRE, which just narrowly beat out IrrLicht and, like, Sauerbraten. Choices were rough enough that learning all the deep magic and rolling your own remained a completely reasonable choice.

    Now I’m not sure why the fuck anyone’s still on Unity. Especially for a game jam - a project started last month and finished next month. (I guess you don’t care about financial shenanigans if the game is free.)

    This is the slow victory of open source. Why pay money to be told “no?” These companies keep inventing new ways for people to not own software. Like they don’t understand the almost-as-good alternatives cost zero dollars, have no contractual obligations, invite stone-soup improvements for everyone, and stand a serious risk of becoming just as good. I don’t even know what Blender’s competing with, these days. It does not matter.

    • Captain Aggravated@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 months ago

      Now I’m not sure why the fuck anyone’s still on Unity.

      Particularly after the fiasco with their pricing tiers awhile back. I’m done as a customer of Unity games; I won’t buy or play any games made in Unity whose development began after September of 2023.

      Any games I make will be made in Godot.