Kingdoms of Amalur: Re-Reckoning, Fatesworn DLC for PS4 played on PS5.
Played this game to 100% on PS3 originally. Was fun to play it again completely, and then get a bit more story beyond the original release with this DLC.
I have always felt this was an under-appreciated action rpg with a lot of great lore, fun characters, and varying environments.
The world and lore was created by R.A. Salvatore (fantasy writer), art sonehow directed by Todd McFarlane (Spawn creator), and originally funded by Curt Schilling (baseball player), and then at one point the IP was owned by the State of Rhode Island.
So basically you’re getting a story in and out of the game Ha Ha. It was wild to watch this over the years come back to life with a re-release.
Note: Apparently lemmy can’t handle large pics. Had to shrink it. So it gets potato quality like my previous Vita screenshots.
It honestly is a large DLC that overstays its welcome. I know a lot of people think this game is kind of meh to begin with, but if someone enjoyed the original game and story, I think they’ll like the DLC because it has some more closure on the story and it does introduce some neat new gameplay mechanics.
The issue is you gotta really stick with it. It starts out fun to explore a new area, and then eventually you reach this point where it becomes a bit frustrating, but as you get through it, some stuff unlocks and it becomes really cool gameplay-wise. Also there’s a middle semi-grindy part where it felt like the difficulty got unfair, but after some unlocks involved in the grindy pary it got fun again and really became something else.
I think it could have been done a bit better, but overall as a fan of the original game, I enjoyed myself. You just unfortunately gotta push through to the end to get past this kind of middle part that drags.
There’s lots of fun and ridiculous characters too. I think they did a great job having it really feel like it fits the goofy theme of the game world even though it wasn’t the original team.