You can try out the Proton-Cachyos with frame gen package if you’re on arch-based systems with pacman -U archive.cachyos.org/proton/proton-cachyos-1:9.0.20240928-1-x86_64_v3.pkg.tar.zst

or you can download custom tkg-proton with frame generation from mediafire.com/file/lv7d8jci0gyf6z0/proton_dlssfg.tar.zst/file and put into your ~/.steam/steam/compatibilitytools.d/

  • flashgnash@lemm.ee
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    18 days ago

    Pardon my ignorance, I had thought dlss already worked on Linux, I’ve used it on baldur’s gate somewhat recently

    What difference is there between this and regular dlss?

      • flashgnash@lemm.ee
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        18 days ago

        Ahhh I see. Has been a while since I’ve played a game that wasn’t Minecraft so haven’t really been paying attention

    • Random Dent@lemmy.ml
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      17 days ago

      The Steam Deck sort-of has it on some games already, but it’s a bit hacky. I did get 60fps Cyberpunk going though, which was a nice surprise. It’ll be great to get a proper unified way of doing frame-gen though.

  • Mango@lemmy.world
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    18 days ago

    I REALLY don’t care for padding my frames with information that can misrepresent the game state.

    • Tetsuo@jlai.lu
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      18 days ago

      It doesn’t really misrepresent it. It shows you outdated pictures and move them very fast so you have the feeling it’s running smoothly.

      Which could be acceptable in some solo games.

      • TMP_NKcYUEoM7kXg4qYe@lemmy.world
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        18 days ago

        It’s pretty good with adaptive sync and nVidia Reflex otherwise it’s terrible. Reflex seems to work on linux too so I guess single player linux gamers will be happy.

        Useless blabbering incoming: With that said I am a proud frame generation hater. On its own it effectively halves your frame rate even though the frame counter will say that it doubled it. With Reflex the latency is not “that bad” but still I don’t get why anyone would want that. The reason I want more frames is better responsiveness. I cannot really tell the difference between 60 Hz and 120 Hz video. I’ve seen Avatar 2 at high refresh and did not really notice anything (other than that the movie sucked). But I can tell that my mouse feels like it’s sliding on jelly.

        Obviously it’s great for the people that like it. I won’t be like the wayland dev who blocked the tearing protocol (aka. just allowing frames to show on screen as soon as they are created) because they did not use it.

  • furzegulo1312@lemmy.dbzer0.comOP
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    18 days ago

    I’ve tried dlss frame gen on the finals and it seems to be working fine. Though at first I thought the audio crackling was because of fg, but it seems to be happening on all versions of proton.

    • TwanHE@lemmy.world
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      18 days ago

      Audio crackling is also an intermittent thing on windows for me since the latest season. Not sure if it’s the same of course but maybe it’s not solely on proton.

  • vrighter@discuss.tchncs.de
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    17 days ago

    this is so games can render at half the framerate, but the fps counter doesn’t show it right? Yay? I guess…

    • Lemzlez@lemmy.world
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      17 days ago

      It’s actually really nice given the fps without framegen is playable.

      I found it to have a positive impact for heavy titles that run around 40fps without it.

      Anything below 30 gives this weird stutter