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Riley@lemmy.ml to Godot@programming.dev · 7 months ago

Has anyone experimented with metaballs in Godot?

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Has anyone experimented with metaballs in Godot?

Riley@lemmy.ml to Godot@programming.dev · 7 months ago
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  • DetachablePianist@programming.dev
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    7 months ago

    I’m super sorry if this offends anyone, but I just can’t help but hear “metaballs” as a fake Italian Mario accentt like, “What-ah happen to my meat-ah balls?”

    • HEXN3T@lemmy.blahaj.zone
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      7 months ago

      I was also like “lmao meatball”

  • vintageballs@feddit.org
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    7 months ago

    I tried to create metaballs in Godot about 2 years ago, but if I remember correctly, there is no inbuilt way to achieve this easily. CSGMesh is not useful anyways.

    Back then I tried around with different screen space shaders but ultimately chose a different look for my project and thus abandoned this pursuit.

    So I am pretty sure it is doable, but it is not going to be straightforward.

  • bruce965@lemmy.ml
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    7 months ago

    Me, apparently. I didn’t know these were called metaballs :P

    https://github.com/bruce965/godot-raymarching

  • Feyter@programming.devM
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    7 months ago

    You guys having meatballs in Godot? Insert image of Will Coulter

    • flaeky pancako@prsm.space
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      7 months ago

      @Feyter @koncertejo

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