- cross-posted to:
- technology@beehaw.org
- programming@programming.dev
- cross-posted to:
- technology@beehaw.org
- programming@programming.dev
A GLSL shader computed painstakingly by hand by almost 2000 people
A GLSL shader computed painstakingly by hand by almost 2000 people
I decided to translate the worksheet into GLSL code on shadertoy. It was really cool to see the gradients and sub-coordinate systems represented by the intermediate variables in the calculation. Smoke and mirrors. Maybe you might have some insight into some of the calculations. https://www.shadertoy.com/view/cllBzM