- cross-posted to:
- technology@beehaw.org
- programming@programming.dev
- cross-posted to:
- technology@beehaw.org
- programming@programming.dev
A GLSL shader computed painstakingly by hand by almost 2000 people
A GLSL shader computed painstakingly by hand by almost 2000 people
I thought so but I also think they should’ve not been able to see the other pixels until it was done, since pixels are rendered in isolation(usually?)