After silence for a good while, I thought they were done with this project, but apparently not. Additional effects, a lot of optimizations, and the bosses were added back in.
There is so much grunt behind it now, that in the right configuration it uses the combined might of the Genesis, 32X, and Sega CD processing power all together.
Catching anyone up who orignally didn’t know about this: Doom 32X Resurrection is an attempt to bring the Sega 32X version of Doom to its full potential. The game now supports a laundry list of features it didn’t before: local coop / deathmatch, link cable multiplayer, all the maps, sprites from all angles (they all used to face forward, even rockets), positional sound effects, CD music support, new FM ost by SpoonyBard, improved resolution, improved framerate, additional 6-button configs, and more.
The romhack itself can be found at romhacking.net
Based on what it says on the Romhacking page https://www.romhacking.net/hacks/6269/
“Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X, a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro and MegaSD.”
And what it says on the Doomworld page: https://www.doomworld.com/forum/topic/119202-doom-32x-resurrection/ “Selecting between no music, VGM FM music, or playing music from attached Sega CD (requires Sega CD in addition to 32X).”
It makes me think the game runs off the 32x cart and uses the Sega CD attachment to play the new music.
That’s one hell of an equipment list!