Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

  • Blake [he/him]@feddit.uk
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    1 年前

    I didn’t say that you’re wrong or lying at all! Like, MOBAs aren’t for me but otherwise I have no problems with them. But for Battle Royales, yeah, I said that I thought that they trick people, like they’re intentionally really manipulative. For example, loot boxes - they’re fun, but manipulative. Know what I mean?

      • Blake [he/him]@feddit.uk
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        Battle royales seem to be specifically designed to exploit human psychology to maximise the amount of time that a person plays the game by having specifically timed dopamine releases and manipulating game matchmaking to keep players playing for longer than they would have otherwise. Have you ever felt yourself thinking “damn, I should stop playing, but I want a win first?” That’s exactly what I’m talking about.

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            1 年前

            I’m glad you enjoy the game and I’m not trying to take that away from you, but I just have an “ick” for that genre, it feels abusive in a way I can’t really put my finger on. And yeah for sure I am overthinking it, this entire thread is an invitation to overthink video games ;p

    • bermuda@beehaw.org
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      1 年前

      I think people just like the competitive-ness of a battle royale. People like to win and nothing says “winner” more like being the last survivor out of 100, you know?

      • Blake [he/him]@feddit.uk
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        Nah, that’s not really it, imo. If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.

        I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction

        • bermuda@beehaw.org
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          I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction

          You’re really just describing live service games though, of which most battle royale games that come out in the modern era are a part of. Pretty much any AAA online multiplayer game is going to be about encouraging addiction and dopamine release. I think why battle royale games seem to be at the forefront of this is because they are inherently online multiplayer games. You couldn’t really make a true “battle royale” game before the prevalence of online multiplayer without some major concessions.

          Battle royale games happened to be the industry darling back in 2017 which is why so many AAA studios rushed to carve live service models out of them. If you pay close attention in the coming years you may notice that this will likely again happen to whatever new burgeoning genre takes the industry by storm. They already did it back in the early 2000s with MMO’s.

          • Blake [he/him]@feddit.uk
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            Yeah, you’re not wrong - I guess the difference is that when it comes to battle royales, the medium is the message. I don’t give a shit about levels, ranks, customisation options, skins, perks, etc. in Call of Duty, so all of those manipulative tricks they pull in that area don’t really achieve much. But for Apex Legends, the manipulative shit is the game itself.

        • conciselyverbose@kbin.social
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          1 年前

          If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.

          And you think battle royales have too much down time?

          I don’t play them because they’re all prey to the modern aggressive cash grab bullshit most online games are, but most of the downtime you’re discussing is actually active and engaged. You need to be consciously making a decision during the parachute part to decide where you want to land. All the “collecting” is constantly under stress, because if you aren’t aware of your surroundings at all times, you could be dead. The whole game mode has a tension to it that most others don’t, because dying in death match doesn’t cost you anything but 10 seconds to respawn.

          • Blake [he/him]@feddit.uk
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            1 年前

            Lots of games had duel modes without downtime, when your duel ends, you get paired up with another player whose duel ended recently. It’s a few seconds at most usually.

            I never felt particularly stressed during the collection segment, just bored, and from the other guy who wrote that he likes that time to mess around with his friends, I don’t know that your experience is universal.

            That feeling of tension that you describe was absolutely present for me playing traditional deathmatch. The drive to want to win was strong enough to make me give a shit about the game. Especially if it was like, a clan match or something.

        • 520@kbin.social
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          There’s also the chaos aspect. Put 100 people in an arena and pretty much anything can happen. The top player can find themselves overwhelmed by people, and any competent player can come out the winner with a bit of luck. It keeps things from getting boring in the way a standard 8v8 in a standard map might get.