Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
That’s an interesting comment, because I felt almost the exact opposite. I greatly enjoyed the story and world building, too. But I also mostly enjoyed the combat. What was boring to me were the mundane riddles. I did not finish the game because of all the stupidly easy riddles that I felt were only wasting the player‘s time without adding much. However, since I was already pretty invested in the story, I watched the ending on YouTube. I liked it, and while it was not particularly surprising (there were many not so subtle hints about the circumstances of her „illness“) it gave me some closure.
I understand why they did the two disjointed variants of gameplay together with that story/theme. It didn’t work for me. Maybe they should have focused on one type of gameplay instead of two.
Oh, I’m positive yours is by far the more common experience - I haven’t met anyone who agreed with me about it, haha. (But starting with “unpopular opinion, but…” is so tainted by popular opinions seeking attention that I couldn’t bring myself to say it)
And yeah, the puzzles were simple, but the world was cool enough (until the ending loljk’d it all) that I enjoyed spending time in it even doing the simple stuff.