Pricing per download is cheaper for higher tier licenses and also gets cheaper per install the more installs you’ve had. It is still going to be expensive but I doubt this company is using anything less than a pro license, which starts at .15/install and scales to .02 after a million plus installs. https://unity.com/runtime-fee
I’m irritated that they’re making it especially hard for small and low budget applications. AFAIK they are what made Unity popular in the first place?
Guess the big studios need more competitive pricing because they will just switch to another engine or build their own if Unity’s price model turns out to be too high for them. Small devs won’t be able to switch around too much, on the other hand.
Pricing per download is cheaper for higher tier licenses and also gets cheaper per install the more installs you’ve had. It is still going to be expensive but I doubt this company is using anything less than a pro license, which starts at .15/install and scales to .02 after a million plus installs. https://unity.com/runtime-fee
I’m irritated that they’re making it especially hard for small and low budget applications. AFAIK they are what made Unity popular in the first place?
Guess the big studios need more competitive pricing because they will just switch to another engine or build their own if Unity’s price model turns out to be too high for them. Small devs won’t be able to switch around too much, on the other hand.