Only in single player though.
Multiplayer reload speed is a knob for balance.
Only in single player though.
Multiplayer reload speed is a knob for balance.
Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.
Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.
It shouldn’t be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn’t (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).
Some do this, tarkov is a popular example.
Double checked that i had more than 200, that doesn’t seem to fix it. I’ll probably try doing it on my PC later
Made an account and tried to sign up for beta access, but the Submit Application button doesn’t work on my phone for some reason (or its sending 100 applications as i tried a few times lol). Using a Pixel 6, firefox mobile.
Right, but its not your responsibility to slow down at all. Its kind of you to do so when the merging vehicle picks up on your intention, but when they don’t, it makes a miscommunication like you describe.
Basically, i’d just describe it as being predictable. And bending the rules (even to be kind) is not predictable, usually.
Sounds pretty good. Personally i have no interest in Marvel stuff so its not up my alley, but i always like it when a fanbase gets something they enjoy. Have fun!
Blink twice if you signed the contract…
Doesnt help that the combat is unresponsive and janky as fuck anyway, so playing without cheese is an excercise of frustration.
The entire galaxy hinges on them because its a space fantasy with superheros and supervillains… If just anyone could change the fate of the galaxy then it wouldnt be the same star wars. Its fun to be involved in those main events, even by proxy. Just existing in the universe can be fun too, i admit, but its a different fun.
They almost certainly would make less than 2M without steam though
Maybe im wrong and they need support. Maybe im not. I certainly am in no position to say one way or another with authority. But i’d rather be wrong about keeping them shamed than be wrong about letting them feel positive about their issue.
Either way, i respectfully am done discussing the topic for now. I will give your opinions some thought though.
Being a pedo may not be a choice, but acting on it definitely is. And any pedo who has to go searching for pedo friendly communities is not looking for help, theyre looking to get off.
Its not a big secret to them that they have something wrong to live with. They dont need a support community to tell them how not to fuck kids. It shouldnt take that much self control for them to not fuck kids…
I’d even bet the vast majority of them already do just fine living normal lives. Just like the vast majority of “normal” adults dont go around raping each other just because they feel sexually aroused by someone.
This should include a user count in each so we can see just how many pedos and nazis are being punted to their own little disgusting bubbles
No it didn’t, because ive not heard of anyone else with that issue. Even just trying very low settings your system still struggles?
The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.
Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.
Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.
I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.
They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.
What, how? Are you just leaving the settings at default and giving up? They basically have said what is broken. If you turn those settings off it works alright.
Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.
And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.