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It’s actually a “test things first and have a proper change control process” thing. Doesn’t matter if it’s open source, closed source scummy bullshit or even coded by God: you always test it first before hitting deploy.
It’s actually a “test things first and have a proper change control process” thing. Doesn’t matter if it’s open source, closed source scummy bullshit or even coded by God: you always test it first before hitting deploy.
The new Nvidia App beta is available and it’s much better than Nvidia Experience, including that it doesn’t require sign in to an account. That said you don’t “need” it, but it does have a much better settings control panel than the normal Nvidia settings.
Same. I’m patiently waiting for real sale on it.
Star Citizen has entered chat
This isn’t about Sony “relenting”, Arrowhead needs Sony’s PSN support network to deal with support tickets: it’s the whole reason Arrowhead signed up with a publisher instead of self publishing and developing an international workforce of support agents. I hate Sony as much as the next person but let’s be honest, Arrowhead needs Sony and PSN, and it makes sense given they want to spend their time making games rather than getting into being a publisher and help desk.
Ultimately, Arrowhead should have made it a day one requirement and delisted the game on Steam for every country that lacks PSN support. Instead Arrowhead and Sony decided to let it ride and enjoy the sales and accompanying popularity.
The EU has issued plenty of fines and injunctions recently against Western companies, just look the EU’s recent history with Facebook, Google and Apple.
Helldivers 2 wins. You get to drop orbital strikes, launch ICBM nukes, call in cluster munitions, etc.
I haven’t bought Elden Ring for this exact reason, but I love watching other people struggle and then succeed at it.
I have one friend who uninstalled Elden Ring completely after they reduced the difficulty of the new expansion DLC because he felt like they watered down his achievement of beating it.
Ultimately games are a form of art and their designers and developers have the ultimate say in how accessable (or not) they want to make the experience. I have also seen games with way too much ease of play features that completely destroy any challenge to the point of making it unplayable (looks a Ubisoft).
Researching games before you buy has become a critical skill to avoid feeling burned, because social media does an amazing job of selling you games through FOMO.