This even being on a Nintendo system–subject to Nintendo’s review–was a major change. Nintendo of America was as puritanical as it came up through the 16-bit era. Something like this releasing on a Nintendo system was unconscionable as late as 1995.
Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
!patientgamers@sh.itjust.works
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
This even being on a Nintendo system–subject to Nintendo’s review–was a major change. Nintendo of America was as puritanical as it came up through the 16-bit era. Something like this releasing on a Nintendo system was unconscionable as late as 1995.
Following up on this conversation since I just saw this PC Gamer article:
I played a whopping 23 city builders in 2024, and here are my 5 favorites
How is Stormgate innovating? Genuine question–I’ve been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).
I’d add They are Billions as another evolutionary branch that’s doing something different. Starting to see some clones of this formula.
That said, I don’t think Against the Storm or Manor Lords are the kind of games Pottinger is talking about. Against the Storm doesn’t even have combat. Those are more in the city builder realm.
I think there are too many JRPGs that still use their battle system in support of their narrative for it to be considered anything other than a core system in those games. That’s especially the case in lower budget games in the genre.
Larger budget projects are branching more and more into side content/worldbuilding, but I’d argue it’s still highly underdeveloped in the genre when compared with western RPGs, in quality if not also in quantity. Persona and Yakuza are exceptions, rather than the rule. Persona is doing something entirely different (and well enough that it’s being emulated now) while Yakuza, as you say, carry a lot of that over from prior development into its RPGs from the series’ action games.
This is what I was wondering. Was the genre that quiet this year? Manor Lords isn’t just early access, it’s early early access. So many outright unfinished systems.
2002 for Warcraft III. Always blows my mind how that game spawned both World of Warcraft and the whole MOBA genre.
For sure. Kinda surprised one never got made, really.
Some of my favorites in a variety of genre:
Also one of Sierra’s adventure games. A popular one is King’s Quest VI.
Unfortunately, Cyberpunk is exactly the kind of product that is going to keep driving the realistic approach. It’s four years later now and the game’s visuals are still state-of-the-art in many areas. Even after earning as much backlash on release as any game in recent memory, it was a massively profitable project in the end.
This is why Sony, Microsoft, and the big third parties like Ubisoft keep taking shots in this realm.
They showed up
after the fourth seal. From what I gather, yeah, there’s no ending/story mode or anything.
After the credit roll I took it as a sign I wasn’t getting much more lore or more Aunt Lori. I’d buy a DLC just for more Aunt Lori.
Looks like it was October, so I’m guessing after? The production controls did help once I figured them out but I realized once I was digging through the UI every time I was making a building or cornerstone decision I wasn’t getting into the flow state I wanted.
I had an intense love affair with this one earlier in the year that fizzled out quickly once the credits rolled. Solid game, but the only thing that keeps it from being in my collection of 1000-hour games is that it’s a little too dense for my taste. Keeping track of what builds what (and which build I had currently unlocked) was taking up a smidge more brain power than I’d like once the difficulty started demanding it. By the end I’d started layering in how to evaluate cornerstones, the best way to do trade, map modifiers, and it became too much. Ironically, I’d probably get to a level of comfort just by putting more time into the game but it’ll just feel like work.
One of those “almost there” games for me.
Oof, sounds like you missed the whole space sim genre then. Took extra hardware for the best experience, but even with a cheap joystick it could be amazing stuff. I enjoyed first-person shooters and the like, but TIE Fighter and Freespace were 3D to me back then. I loved my Sidewinder gamepad in that era, too.
That may or may not be why fifth-gen console 3D does next to nothing for me. Until the Dreamcast came out, it all looked way behind PC, and almost no one was doing the amazing spritework that they excelled at anymore.
Since The Witcher 3 came out, my favorite video game stories have been Disco Elysium, Cyberpunk 2077, 13 Sentinels: Aegis Rim, Alan Wake 2, Citizen Sleeper, and Metaphor: ReFantazio. I also really liked Death Stranding, but Kojima’s not for everyone.
It’s funny how often I hear of Trails being COVID games. I honestly didn’t like most of FC and SC and wouldn’t have finished them if they weren’t pandemic companion games. Glad I did, though; Sky the 3rd hooked me in a big way and I’ve been devouring the series ever since, all the way through Daybreak.
Zero and Azure are some of my favorite all-time games, too.
I dunno, I might side-eye my partner a lil bit if it turned out they were really good at CK3’s schemes.
That’s the original version of the game. It’s had enhanced ports but never a remake previously. From what we know, this is a full remake, with changes to gameplay, a new localization, and some additions for continuity. The game’s 20 years old. Hard to put that anywhere near modern.
Since it’s the first in a continuous series, it’s long seemed necessary to at least bring the game into full 3D for new players to come on board. For long-term Trails fans, the value of this remake (and the inevitable second one, at least) will probably depend on some of the details, especially the localizations for players that don’t read Japanese.
I don’t know what it is with Japanese devs and arbitrary multiplayer decisions. The way Capcom handles Monster Hunter’s multiplayer continues to baffle me.
From a PC gaming perspective, it feels like Western developers decided to just give players multiple options to play together all the way back in the 1990’s. This sort of thing always feels badly regressive to me.
I checked out the linked sample video and just now got that Kiz Urazgubi is “kiss your ass goodbye.” Hah.
Not everyone’s going to be happy with this, but I’m definitely going to try it out. This is one of my favorite Sierra adventure games.