

They are remaking the first game, but I don’t know if there are enough details about it yet to know how extensive the overhaul will be. The second game doesn’t need one.
They are remaking the first game, but I don’t know if there are enough details about it yet to know how extensive the overhaul will be. The second game doesn’t need one.
There’s also the fact that hardware costs keep going up, but there’s not really a big technological leap between generations anymore. There’s little reason to buy into the next generation when the selling point boils down to “Play the same games, but slightly smoother*!”
*If there’s enough development time to implement the option to do so
Part of my enjoyment is not necessarily knowing what is coming next so that I can experience it for myself. Spoilers won’t completely ruin something for me, but it is taking something away from the experience.
Also, to everyone out there, just tag the spoilers so people can make up their own mind what they read. It takes a bare minimum of effort to do so. It’s akin to holding the door open for someone behind you, it’s not going to be the end of the world if you don’t, but it can make someone’s day a fraction better if you do.
This is useful for countries where the Steam Deck is unavailable but other handhelds aren’t. Here in Australia, Steam Decks are only available as grey imports, and that makes warranty issues a potential headache, but you can walk into most electronic retailers and buy a ROG Ally off the shelf.
That said, I personally wouldn’t buy a handheld that didn’t have touchpads, so I bought a grey import and have had no issues.
I don’t think that’s their goal at all. Otherwise we wouldn’t see any sequels released on PC, that would be a much better strategy for converting players to console. The only reason publishers require their own logins in games, at least for single-player titles, is data collection. Data is very valuable.
They’re referring to Sony’s stance that all their PC releases should require you to have and sign-in to a PSN account. That’s separate to PS+, you don’t need to pay a sub.
A lot of publishers include this requirement on their PC releases, regardless of whether they’re single-player or multiplayer, and I think a lot of people are fed up with having to have so many different accounts.
Just make sure your family has a way to access your account. I very much doubt that Valve or most publishers will care that your kids have access to decades-old games after you’re gone. Although I could see Ubisoft trying to take action out of spite, but that’s only if they’re still around by then, they’re on pretty shakey ground at the moment.
Better option if this is an important issue for you is to only buy DRM-free. You’ll have to wait for most AAA games, but most AAA games these days are increasingly not worth it anyway.
To be fair, half of the AAA gaming industry is all about trying to clone the latest successful game with a new coat of paint. Maybe using AI to make these clones will mean that the talented people behind the scenes are free to explore other ideas instead.
Of course in reality, it just means that the largest publishers will lay off a whole lot of people and keep churning out these uninspired games in the name of corporate profits, but it’s nice to dream sometimes.
I’m playing through New Vegas right now. I have one of the back buttons assigned to quicksave. I also changed the default camera button to one of the back buttons, because I don’t use it often enough to warrant it being on the bumpers. And I have just assigned one to toggle collision, because sometimes you need that when playing something built in the Gamebryo engine.
I never owned a NES, but had a SNES and my brother also borrowed his friend’s Mega Drive (Genesis for those of you in the US) from time-to-time. All of us would blow the connectors on the cartridges, regardless of console. If anything went wrong with a game, the first step to troubleshoot was to take the cartridge out and give it a good blow.
It was never about how the console actually worked, a five year-old isn’t going to logically think about that. It was all about a perceived performance increase by doing it.
That’s an oversimplification. All works are derivative to some extent. There’s a huge difference between taking inspiration from something, to taking the characters and setting from something. Particularly if you’re intending to make a profit.
If an author makes something that a large number of people enjoy, why shouldn’t they be able to make money off it for the rest of their life? Why exactly should an individual give up the rights to their creation simply so that someone else can use their characters and their worlds?
To be clear, I’m talking solely on an individual level. I think the system we have where a corporation can own an idea is very broken. I’m also talking about this from a perspective of the world we currently live in. In an ideal world where money wasn’t the endgame for survival, ideas would flow more freely and nobody would need to care. But that’s not the world we live in.
I think an argument could be made to set it to the date of death of the author. I agree with the other guy that it should only apply to commercial works though.
I also don’t think that the copyright should be transferable. The trading of ideas is an absurd concept to me. But then us humans do a lot of absurd things so I guess it’s just par for the course.
Shadowheart does mind sharing, depending who it is. Not at all happy sharing with Lae’zel.
The seed is more like an address. It’s a number that gets paired with the prompt to tell the model what variation of the thing it should output. Given the same seed and same prompt, the model will output the same image every time, no matter what.
But Microsoft is doing exactly the same thing, only instead of paying for exclusivity of one title, they’re buying developers so not just their next title, but all future releases will be exclusive, up until MS decides they’re not worth it and dumps them.
Sony absolutely participates in anti-consumer practices, but let’s not pretend that MS is any better.
Microsoft are no longer interested in selling consoles necessarily, otherwise they’d be holding stuff back from PC as well. They’re interested in getting people into their ecosystem through Game Pass.
And while I agree with you that Sony and Nintendo have used plenty of anti-consumer practices, Microsoft has also done so in the past and I think the only reason they’ve been more pro-consumer of late is because they’ve been the underdog for a long time now. I would be anticipating a change in their behaviour the more people they get to subscribe to Game Pass, and this Activision-Blizzard deal is a huge step towards that.
You could still give Knight a go. The folks over at protondb seem to be reporting that it runs just fine even without official Deck support.
But Asylum and City are both great games so definitely play those first.
Is there a way to view the different categories via Discovery Queue? The Store Page isn’t great for checking out multiple different games in quick succession, particularly since the lists reorder themselves every time the page reloads.
That’s fair. I was thinking more about the overall aesthetic, as it’s a bit more stylised rather than leaning towards realism like in 1 and 3.